Ok so I just wrapped playing God of War on my new PS3, and the final take is: Freaking awesome.
Even though this game is a PS2 game and looks a little dated, especially on larger HDTV sets, the game play and effects that you do so are so well done and so exciting that you hardly care after 5mins of play:
Note: The screenshots above seem to be high-res versions of the game. While it does look that good, when you take that image and stretch it across a 65″ screen, it really looks jagged, like the Nintendo Wii. So on a 42-50″ HDTV, I imagine the game would actually look pretty darn good.
One of the reasons I picked up God of War once I got the PS3 was because I always wanted to play it, Amazon had it for $17.99, and I wanted to play it before playing God of War II which should arrive later today.
Besides the typical hack-and-slash progress through the story, the cut scenes are so professionally done and well executed that you essentially feel like you are watching a Greek-mythology movie. There were only 2 parts in the game that made me want to kill myself and they were both puzzles. For the most part the puzzles are intelligent and mostly fun to solve. But there are 2 or 3 puzzles in the game that are so hard and/or mostly time consuming because you keep dying and needing to do them over and over, that you aren’t sure why the designers resorted to such a rediculous mechanic to make the game “challenging” as opposed to a hard boss battle which would be much more satisfying IMO.
Thankfully the designers setup no shortage of “checkpoints” so every time you die, you don’t necessarily reload from your last save, but from your last “checkpoint”, which were almost always right before some hard puzzle.
I really had to hand it to the team, that instead of making the game hard by making you go crazy replaying portions, they let the game be fun, and by that let YOU the player have fun and not feel inadequate if you died. I don’t know why more game designers don’t do that…
The storyline ends with a satisfying conclusion which means if you never play GoW II you feel satisfied, which I thought was a great way to tie things up. Sort of like the first Matrix, if there were never any more Matricies, you would feel satisfied that you had gotten a good story-adventure under your belt.
Rating break down:
- Sound: 8.5/10, excellent music and sound effects.
- Graphics: 8/10, amazing for PS2, still decent for next-gen consoles
- Story: 9/10, fluid story, no hickups, great cutscenes
- Gameplay:9/10, excellent character and weapon control, plenty of “oh wow!” moments with new moves
- Length: 8/10, 6.5hrs all the way through on easy, but because of the price, surprisingly satisfying. I don’t dock it any points for being on the short side. If I had just paid $60, I would have though.
- Overall: 9/10