Some of the highlights is an accurate (and performant) interactive cloth simulation by Andrew Hoyer. You can drag any node on the “cloth” around and have it’s 3D skeleton realistically react to the interaction; swinging around or flopping on the ground if you unhook it from the wall.
There is also a live video motion-tracking example that I couldn’t get to work (Because no one was in-frame at the time) as well as a Wolfenstein rendering demo that is more of a proof of concept then anything else.
When Steve Jobs originally made the assessment that Flash was not coming to the iOS platform (and likely never would) there was a lot of uproar. With my limited experience with Flash and almost no knowledge of HTML5 at the time I thought that was a huge mistake and was happy when Google took up the Flash reigns.
Now we are seeing a turning of the tides.
It looks more and more like Jobs was right: Flash’s time has passed.
As Google moves forward with it’s support for Flash on Android, a year late and riddled with bugs, the experience of Flash on mobile devices (performance, bugs and battery life) proves to be nothing any of us want.
It is unclear if Adobe lacks the expertise to make Flash work on devices with limited power and performance (mobile devices) or if it is something Flash and 10 years of cruft just isn’t going to do without a rewrite.
I imagine part of that lifeline that Google threw to Adobe was agreement that they would pioneer Flash on their mobile platform after getting left out in the cold by Apple.